AudioListenerNode

Hi,

A long time ago it was proposed to basically move the AudioListener
attribute from AudioContext to AudioPannerNode in order to allow multiple
listeners. Whatever happened to this suggestion?

Actually, even having the AudioListener as an attribute of the
AudioPannerNode is not quite correct, since that would require duplicating
AudioPannerNodes N times for N AudioListeners in the commonest case.

Here are two use cases for multiple listeners
   - sounds picked up from virtual microphones (e.g. spy microphones in a
game)
   - merging sounds heard by all players in a split-screen game

Is there some other way to handle multiple listeners in the current API?

Sincerely,
    Frederick

Received on Saturday, 18 May 2013 07:05:16 UTC