Re: AudioListenerNode

Currently you should be able to use multiple AudioContexts if you need
multiple distinct listeners, but then you would have to mirror the same
graph structure for both.

--
Ehsan
<http://ehsanakhgari.org/>


On Sat, May 18, 2013 at 3:04 AM, Frederick Umminger <
frederick.umminger@gmail.com> wrote:

> Hi,
>
> A long time ago it was proposed to basically move the AudioListener
> attribute from AudioContext to AudioPannerNode in order to allow multiple
> listeners. Whatever happened to this suggestion?
>
> Actually, even having the AudioListener as an attribute of the
> AudioPannerNode is not quite correct, since that would require duplicating
> AudioPannerNodes N times for N AudioListeners in the commonest case.
>
> Here are two use cases for multiple listeners
>    - sounds picked up from virtual microphones (e.g. spy microphones in a
> game)
>    - merging sounds heard by all players in a split-screen game
>
> Is there some other way to handle multiple listeners in the current API?
>
> Sincerely,
>     Frederick
>
>
>

Received on Monday, 3 June 2013 13:17:10 UTC