- From: Jerome Etienne <jerome.etienne@gmail.com>
- Date: Thu, 10 May 2012 16:46:02 +0200
- To: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
- Cc: public-audio@w3.org
- Message-ID: <CAN_PVv4c6gJHZieY33uSPnBe5KwGrY48StmnO4VxqzgmPqLyQg@mail.gmail.com>
excelent i will look at your code then :) On Tue, May 8, 2012 at 5:30 PM, Jussi Kalliokoski < jussi.kalliokoski@gmail.com> wrote: > Hello Jerome! > > Unless I misunderstood and you want the sound of a car breaking, granular > synthesis is what you need. Granular synthesis is based on overlaying the > same sample over itself at an interval small enough to produce an audible > frequency. This is actually how car sounds are formed in reality as well, > the piston pumping inside the cylinder forms overlapping sounds. There are > quite a few papers written about simulating car sounds, but afaict most of > them are non-free, so I suggest a visit to your local library, especially > if you have a university library nearby. But to get the idea, [1] [2] are > good starting points. > > I have a naive granular sampler implementation in my audiolib.js, but it's > very inefficient and would require optimization to work reliably at > simulating a car engine. With Web Audio API, you could use the > BufferSourceNode to overlay the samples, maybe using noteGrainOn or just > start depending on what you have to go with. Maybe Chris has a better idea > of a good way to achieve granular synthesis with Web Audio API? > > Jussi > > P.S. If I misunderstood and you want the sound of an engine breaking, I > think you'll want Sound Modeling, too bad I don't have any links to share, > but I remember coming across a cool piece of software for exactly this > purpose (you could insert 3D models into the program and it would calculate > what would happen if you smashed it with a hammer and what it would sound > like, etc) > > P.P.S. You're approaching one of the game industry's most precious > secrets, tread carefully. ;) > > [1] http://en.wikipedia.org/wiki/Granular_synthesis > [2] http://www.granularsynthesis.com/guide.php > > > On Tue, May 8, 2012 at 5:14 PM, Jerome Etienne <jerome.etienne@gmail.com>wrote: > >> Hi, >> >> I am playing with cars, and would like to produce the sound of the >> car. such as engine, break. I mostly understand the Web Audio API >> itself. But i lack the experience in designing the sound. Any hint on >> producing car sounds ? >> >> Jerome >> >> >
Received on Thursday, 10 May 2012 14:46:38 UTC