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Re: how to produce the sound of a car ?

From: Jerome Etienne <jerome.etienne@gmail.com>
Date: Thu, 10 May 2012 16:46:02 +0200
Message-ID: <CAN_PVv4c6gJHZieY33uSPnBe5KwGrY48StmnO4VxqzgmPqLyQg@mail.gmail.com>
To: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
Cc: public-audio@w3.org
excelent i will look at your code then :)

On Tue, May 8, 2012 at 5:30 PM, Jussi Kalliokoski <
jussi.kalliokoski@gmail.com> wrote:

> Hello Jerome!
> Unless I misunderstood and you want the sound of a car breaking, granular
> synthesis is what you need. Granular synthesis is based on overlaying the
> same sample over itself at an interval small enough to produce an audible
> frequency. This is actually how car sounds are formed in reality as well,
> the piston pumping inside the cylinder forms overlapping sounds. There are
> quite a few papers written about simulating car sounds, but afaict most of
> them are non-free, so I suggest a visit to your local library, especially
> if you have a university library nearby. But to get the idea, [1] [2] are
> good starting points.
> I have a naive granular sampler implementation in my audiolib.js, but it's
> very inefficient and would require optimization to work reliably at
> simulating a car engine. With Web Audio API, you could use the
> BufferSourceNode to overlay the samples, maybe using noteGrainOn or just
> start depending on what you have to go with. Maybe Chris has a better idea
> of a good way to achieve granular synthesis with Web Audio API?
> Jussi
> P.S. If I misunderstood and you want the sound of an engine breaking, I
> think you'll want Sound Modeling, too bad I don't have any links to share,
> but I remember coming across a cool piece of software for exactly this
> purpose (you could insert 3D models into the program and it would calculate
> what would happen if you smashed it with a hammer and what it would sound
> like, etc)
> P.P.S. You're approaching one of the game industry's most precious
> secrets, tread carefully. ;)
> [1] http://en.wikipedia.org/wiki/Granular_synthesis
> [2] http://www.granularsynthesis.com/guide.php
> On Tue, May 8, 2012 at 5:14 PM, Jerome Etienne <jerome.etienne@gmail.com>wrote:
>> Hi,
>> I am playing with cars, and would like to produce the sound of the
>> car. such as engine, break. I mostly understand the Web Audio API
>> itself. But i lack the experience in designing the sound. Any hint on
>> producing car sounds ?
>> Jerome
Received on Thursday, 10 May 2012 14:46:38 UTC

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