- From: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
- Date: Tue, 8 May 2012 18:30:54 +0300
- To: Jerome Etienne <jerome.etienne@gmail.com>
- Cc: public-audio@w3.org
- Message-ID: <CAJhzemXfZ3X8BtVJVdNRWy6j3otuE5Xh8eFJoSZNvPoxYf=iGw@mail.gmail.com>
Hello Jerome! Unless I misunderstood and you want the sound of a car breaking, granular synthesis is what you need. Granular synthesis is based on overlaying the same sample over itself at an interval small enough to produce an audible frequency. This is actually how car sounds are formed in reality as well, the piston pumping inside the cylinder forms overlapping sounds. There are quite a few papers written about simulating car sounds, but afaict most of them are non-free, so I suggest a visit to your local library, especially if you have a university library nearby. But to get the idea, [1] [2] are good starting points. I have a naive granular sampler implementation in my audiolib.js, but it's very inefficient and would require optimization to work reliably at simulating a car engine. With Web Audio API, you could use the BufferSourceNode to overlay the samples, maybe using noteGrainOn or just start depending on what you have to go with. Maybe Chris has a better idea of a good way to achieve granular synthesis with Web Audio API? Jussi P.S. If I misunderstood and you want the sound of an engine breaking, I think you'll want Sound Modeling, too bad I don't have any links to share, but I remember coming across a cool piece of software for exactly this purpose (you could insert 3D models into the program and it would calculate what would happen if you smashed it with a hammer and what it would sound like, etc) P.P.S. You're approaching one of the game industry's most precious secrets, tread carefully. ;) [1] http://en.wikipedia.org/wiki/Granular_synthesis [2] http://www.granularsynthesis.com/guide.php On Tue, May 8, 2012 at 5:14 PM, Jerome Etienne <jerome.etienne@gmail.com>wrote: > Hi, > > I am playing with cars, and would like to produce the sound of the > car. such as engine, break. I mostly understand the Web Audio API > itself. But i lack the experience in designing the sound. Any hint on > producing car sounds ? > > Jerome > >
Received on Tuesday, 8 May 2012 15:31:28 UTC