- From: Jerome Etienne <jerome.etienne@gmail.com>
- Date: Thu, 10 May 2012 16:40:26 +0200
- To: Alessandro Saccoia <alessandro.saccoia@gmail.com>
- Cc: public-audio@w3.org
Received on Thursday, 10 May 2012 14:41:04 UTC
thanks alessandro, This link seems to contains plenty of usefull info. I need to study more now :) Jerome On Tue, May 8, 2012 at 6:09 PM, Alessandro Saccoia < alessandro.saccoia@gmail.com> wrote: > Here's a link that you might find useful, and there is a section dedicated > to engines in particular. > http://obiwannabe.co.uk/tutorials/html/tutorials_main.html > alessandro > > On May 8, 2012, at 5:58 PM, Chris Lowis wrote: > > > On 08/05/2012 16:30, Jussi Kalliokoski wrote: > >> I have a naive granular sampler implementation in my audiolib.js, but > >> it's very inefficient and would require optimization to work reliably at > >> simulating a car engine. With Web Audio API, you could use the > >> BufferSourceNode to overlay the samples, maybe using noteGrainOn or just > >> start depending on what you have to go with. Maybe Chris has a better > >> idea of a good way to achieve granular synthesis with Web Audio API? > > > > Chris Rogers did a granular synthesis demo on the samples page of the > web audio API. Might be worth a look? > > > > http://chromium.googlecode.com/svn/trunk/samples/audio/granular.html > > > > > > > >
Received on Thursday, 10 May 2012 14:41:04 UTC