Re: how to produce the sound of a car ?

On 08/05/2012 16:30, Jussi Kalliokoski wrote:
> I have a naive granular sampler implementation in my audiolib.js, but
> it's very inefficient and would require optimization to work reliably at
> simulating a car engine. With Web Audio API, you could use the
> BufferSourceNode to overlay the samples, maybe using noteGrainOn or just
> start depending on what you have to go with. Maybe Chris has a better
> idea of a good way to achieve granular synthesis with Web Audio API?

Chris Rogers did a granular synthesis demo on the samples page of the 
web audio API. Might be worth a look?

http://chromium.googlecode.com/svn/trunk/samples/audio/granular.html

Received on Tuesday, 8 May 2012 15:59:05 UTC