On 08/05/2012 16:30, Jussi Kalliokoski wrote: > I have a naive granular sampler implementation in my audiolib.js, but > it's very inefficient and would require optimization to work reliably at > simulating a car engine. With Web Audio API, you could use the > BufferSourceNode to overlay the samples, maybe using noteGrainOn or just > start depending on what you have to go with. Maybe Chris has a better > idea of a good way to achieve granular synthesis with Web Audio API? Chris Rogers did a granular synthesis demo on the samples page of the web audio API. Might be worth a look? http://chromium.googlecode.com/svn/trunk/samples/audio/granular.htmlReceived on Tuesday, 8 May 2012 15:59:05 UTC
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