- From: Alessandro Saccoia <alessandro.saccoia@gmail.com>
- Date: Tue, 8 May 2012 18:09:38 +0200
- To: public-audio@w3.org
Here's a link that you might find useful, and there is a section dedicated to engines in particular. http://obiwannabe.co.uk/tutorials/html/tutorials_main.html alessandro On May 8, 2012, at 5:58 PM, Chris Lowis wrote: > On 08/05/2012 16:30, Jussi Kalliokoski wrote: >> I have a naive granular sampler implementation in my audiolib.js, but >> it's very inefficient and would require optimization to work reliably at >> simulating a car engine. With Web Audio API, you could use the >> BufferSourceNode to overlay the samples, maybe using noteGrainOn or just >> start depending on what you have to go with. Maybe Chris has a better >> idea of a good way to achieve granular synthesis with Web Audio API? > > Chris Rogers did a granular synthesis demo on the samples page of the web audio API. Might be worth a look? > > http://chromium.googlecode.com/svn/trunk/samples/audio/granular.html > >
Received on Wednesday, 9 May 2012 21:25:07 UTC