a library of visual aids? Re: Cognition Simulation

a few very popular media that seem to need images include:
video games (up to 18 hours per day)
television (average ~10 hours per person per day in US)
manga (accounts for 40% of all books and magazine sold in Japan. wired
magazine)

video games appear not to need text to be functional, and can be complex.

apologies for references,

I think the recognised popularity of these 3 media is sufficient to indicate
that whilst images may not be essential they are desired by the majority.

How we use them is very important, and we probably would benefit from a
separate document outlining this, in the meantime we can resort to texts
from other disciplines.

in the blink of an eye, a perspective on film editing      walter murch
silman james press 1995
understanding comics    scott mccloud    harperperennial 1994
the art of colour    johannes itten    van nostrand reinhold    1960
diagram, the instrument of thought albarn and smith   thames and hudson 1977
on signs marshall blonsky blackwell 1985
symbols now chris abbott widgit 2000
signs and symbols their design and meaning by adrian frutiger ebury press
1998
computer graphics john vince design council    1992
a smile in the mind mcalhone & stuart phaidon 1996

are just a few of the excellent books available
perhaps we should collect a suitable library?

a number of book have recently been published detailing how to create
computer icons, the ones I have seen are rather dry and technical.

jonathan chetwynd
IT teacher (LDD)
j.chetwynd@btinternet.com
http://www.peepo.com         "The first and still the best picture directory
on the web"

Received on Tuesday, 28 August 2001 03:25:56 UTC