- From: Doug Bunting <Doug.Bunting@Sun.COM>
- Date: Fri, 14 Mar 2003 16:41:49 -0800
- To: David Booth <dbooth@w3.org>
- Cc: www-ws-arch@w3.org
To get the ball rolling, let's take a careful look at the examples in Ugo's definition. All of them have to do with separate transport level channels for a request and a response. With the exception of polling for a response, none have to do with timing and all could be implemented with the requester waiting. How about just One example of asynchronous request / response interactions occurs when the requester polls the server for a response. ? thanx, doug On 14-03-2003 15:58, David Booth wrote: > > Here are the results of the straw poll on the definition of > "synchronous". Based on these results, I suggest that we: > > 1. Take definition ugo-2c (see > http://lists.w3.org/Archives/Public/www-ws-arch/2003Mar/0074.html) as > a starting point. > 2. See if everyone can agree to the essence of that definition. > If so, then: > a. See if anyone wishes to make any minor modifications > (i.e., friendly amendments); and > b. Adopt the result. > If not, then: > c. Try to combine two or more of the candidate definitions. ... >> Definition ugo-2c >> http://lists.w3.org/Archives/Public/www-ws-arch/2003Feb/0386.html >> Asynchronous: A request/response interaction is said to be asynchronous >> when the request and response are chronologically decoupled. In other >> words, the client agent does not have to "wait" for the response once >> it issues the initial request. The exact meaning of "not having to >> wait" depends on the characteristics of the client agent (including the >> transfer protocol it uses). Examples include receiving the response on >> a different thread, on a different socket, on a different end-point, >> by polling the server, etc. >> >> Synchronous: The opposite of asynchronous. > ...
Received on Friday, 14 March 2003 19:42:40 UTC