- From: Doug Bunting <Doug.Bunting@Sun.COM>
- Date: Fri, 14 Mar 2003 16:41:49 -0800
- To: David Booth <dbooth@w3.org>
- Cc: www-ws-arch@w3.org
To get the ball rolling, let's take a careful look at the examples in
Ugo's definition. All of them have to do with separate transport level
channels for a request and a response. With the exception of polling
for a response, none have to do with timing and all could be implemented
with the requester waiting. How about just
One example of asynchronous request / response interactions occurs
when the requester polls the server for a response.
?
thanx,
doug
On 14-03-2003 15:58, David Booth wrote:
>
> Here are the results of the straw poll on the definition of
> "synchronous". Based on these results, I suggest that we:
>
> 1. Take definition ugo-2c (see
> http://lists.w3.org/Archives/Public/www-ws-arch/2003Mar/0074.html) as
> a starting point.
> 2. See if everyone can agree to the essence of that definition.
> If so, then:
> a. See if anyone wishes to make any minor modifications
> (i.e., friendly amendments); and
> b. Adopt the result.
> If not, then:
> c. Try to combine two or more of the candidate definitions.
...
>> Definition ugo-2c
>> http://lists.w3.org/Archives/Public/www-ws-arch/2003Feb/0386.html
>> Asynchronous: A request/response interaction is said to be asynchronous
>> when the request and response are chronologically decoupled. In other
>> words, the client agent does not have to "wait" for the response once
>> it issues the initial request. The exact meaning of "not having to
>> wait" depends on the characteristics of the client agent (including the
>> transfer protocol it uses). Examples include receiving the response on
>> a different thread, on a different socket, on a different end-point,
>> by polling the server, etc.
>>
>> Synchronous: The opposite of asynchronous.
>
...
Received on Friday, 14 March 2003 19:42:40 UTC