- From: Kee Hinckley <nazgul@utopia.com>
- Date: Tue, 9 May 1995 22:19:42 -0400
- To: Jared_Rhine@hmc.edu, Multiple recipients of list <www-talk@www10.w3.org>
At 8:09 PM 5/9/95, Jared Rhine wrote: > KH> This has the disadvantage of leaving the user to wait until your > KH> render is done. Otherwise for large options you could be presenting >Hmmm, I just considered objects that inherently take a long time to render >regardless of server load (databases and such). My objects aren't like that >(yet), so I haven't had to deal with it. In that case, you would indeed >want some mechanism to present some feedback to the user early; in this >case, we will obviously need some kind of boundary or packetized data >scheme; no getting around that, I suspect, if we want accurate entity-body >delimiting. I think a packet oriented approach would help. I know at one time there was talk of doing inline objects that way and interspersing the packets so that you could do what Netscape does without opening N-connections to the server. Obviously it seriously complicates the protocols though. Kee Hinckley Utopia Inc. - Cyberspace Architects 617/721-6100 nazgul@utopia.com http://www.utopia.com/ I'm not sure which upsets me more: that people are so unwilling to accept responsibility for their own actions, or that they are so eager to regulate everyone else's.
Received on Tuesday, 9 May 1995 22:19:59 UTC