- From: Chris Lilley <chris@w3.org>
- Date: Mon, 12 May 2014 13:29:31 +0200
- To: Jasper van de Gronde <th.v.d.gronde@hccnet.nl>
- CC: "www-svg@w3.org" <www-svg@w3.org>
Hello Jasper, Monday, May 5, 2014, 7:00:01 PM, you wrote: > Hi, > I finally got around to writing down an explanation of how tensor > patches along with higher order (cubic rather than linear) colour > interpolation can help to create smooth transitions across patch > boundaries in mesh gradients: > http://jaspervdg.wordpress.com/2014/05/05/smooth-transitions-in-mesh-gradients/ Cool, interesting and clear write-up. > This is the result of some of the discussions on this mailing list > regarding the problem of creating smooth transitions, as well as some > face-to-face discussions with Tav. I think it should be possible to > integrate some these considerations in SVG 2, That would be my preference also. Its better to express the curve continuity constraint in the markup, rather than attempt to simulate it in authoring tools (producing larger files due to many more patches). > but if not, it might be > good to at least highlight this particular problem for implementers, as > then authoring tools could at least simulate similar behaviour (which, > apparently, some tools, like Illustrator, do). > - Jasper -- Best regards, Chris mailto:chris@w3.org
Received on Monday, 12 May 2014 11:29:33 UTC