- From: Jasper van de Gronde <th.v.d.gronde@hccnet.nl>
- Date: Mon, 05 May 2014 19:00:01 +0200
- To: "www-svg@w3.org" <www-svg@w3.org>
Hi, I finally got around to writing down an explanation of how tensor patches along with higher order (cubic rather than linear) colour interpolation can help to create smooth transitions across patch boundaries in mesh gradients: http://jaspervdg.wordpress.com/2014/05/05/smooth-transitions-in-mesh-gradients/ This is the result of some of the discussions on this mailing list regarding the problem of creating smooth transitions, as well as some face-to-face discussions with Tav. I think it should be possible to integrate some these considerations in SVG 2, but if not, it might be good to at least highlight this particular problem for implementers, as then authoring tools could at least simulate similar behaviour (which, apparently, some tools, like Illustrator, do). - Jasper
Received on Monday, 5 May 2014 17:00:35 UTC