- From: Paul LeBeau <paul.lebeau@gmail.com>
- Date: Mon, 10 Mar 2014 06:47:32 +1300
- To: www-svg <www-svg@w3.org>
- Cc: Gavin Kistner <phrogz@me.com>
- Message-ID: <CACfsppADo_6FgeujiM8zzJN0Du4pVRO_zEEwqbC-kvEyyP4s0Q@mail.gmail.com>
I actually started with a inner+outer radius approach, but finding a way to support both regular and non-regular star shapes got messy and complicated. So I went with a simplified approach that still allowed a large range of commonly used shapes and also supported both the poly-gon and poly-gram star forms. Paul On 10 March 2014 05:38, Gavin Kistner <phrogz@me.com> wrote: > On Mar 9, 2014, at 9:58 AM, Paul LeBeau <paul.lebeau@gmail.com> wrote: > > My draft definition for a new <star> element can be found here: > > http://paullebeau.com/svg2/star/star.html > > > The 'density' attribute seems mathematically sound, but not > artist-friendly. As with Adobe Illustrator, I'd prefer an 'inner-radius' > (or other name) instead, specifying an arbitrary radius at which the 'half' > points touch. The only problem with this is that it makes pure polygons > basically impossible to create with an explicit value. You could solve this > by having the default value be some empty sigil that indicates a polygon, > or you could do what Illustrator does: separate the use cases for stars > from the use case for polygons. > >
Received on Sunday, 9 March 2014 17:48:19 UTC