RE: SVG API for canvas

I wonder if some formal liaison between the SVG WG and Khronos has yet been
established?

Seems like progress is being made on both the hardware and software sides of
the equation.

Cheers
David

-----Original Message-----
From: Satoru Takagi [mailto:sa-takagi@kddi.com] 
Sent: Monday, June 09, 2014 8:38 PM
To: cabanier@gmail.com; www-svg@w3.org
Cc: emanuelpallen@yahoo.com
Subject: Re: SVG API for canvas

Hi,
By my understanding, I think the acceleration of SVG by GPU to be a stage
under development now.

Particularly, about the acceleration of the vector figures such as path
circle etc., the adjustment with the standardized functions of GPU (OpenVG)
and SVG and HTML seems to still have issues.

References:
http://www.slideshare.net/Mark_Kilgard/gpuaccelerated-path-rendering
https://developer.nvidia.com/nv-path-rendering-videos
https://wiki.mozilla.org/OpenVG

> 
> 
> On Sun, Jun 8, 2014 at 1:58 PM, Emanuel <emanuelpallen@yahoo.com> wrote:
> 
> > SVG API for canvas. I feel SVG would be a great contribute to canvas
> >
> 
> see https://code.google.com/p/canvg/
> 
> 
> 
> 

Received on Tuesday, 10 June 2014 02:04:46 UTC