- From: David Dailey <ddailey@zoominternet.net>
- Date: Mon, 9 Jun 2014 22:04:06 -0400
- To: "'Satoru Takagi'" <sa-takagi@kddi.com>, <cabanier@gmail.com>, <www-svg@w3.org>
- Cc: <emanuelpallen@yahoo.com>, 'Neil Trevett ý' <ntrevett@nvidia.com>
I wonder if some formal liaison between the SVG WG and Khronos has yet been established? Seems like progress is being made on both the hardware and software sides of the equation. Cheers David -----Original Message----- From: Satoru Takagi [mailto:sa-takagi@kddi.com] Sent: Monday, June 09, 2014 8:38 PM To: cabanier@gmail.com; www-svg@w3.org Cc: emanuelpallen@yahoo.com Subject: Re: SVG API for canvas Hi, By my understanding, I think the acceleration of SVG by GPU to be a stage under development now. Particularly, about the acceleration of the vector figures such as path circle etc., the adjustment with the standardized functions of GPU (OpenVG) and SVG and HTML seems to still have issues. References: http://www.slideshare.net/Mark_Kilgard/gpuaccelerated-path-rendering https://developer.nvidia.com/nv-path-rendering-videos https://wiki.mozilla.org/OpenVG > > > On Sun, Jun 8, 2014 at 1:58 PM, Emanuel <emanuelpallen@yahoo.com> wrote: > > > SVG API for canvas. I feel SVG would be a great contribute to canvas > > > > see https://code.google.com/p/canvg/ > > > >
Received on Tuesday, 10 June 2014 02:04:46 UTC