- From: Rik Cabanier <cabanier@gmail.com>
- Date: Thu, 30 May 2013 11:16:04 -0700
- To: Michael Mullany <michael@sencha.com>
- Cc: Dirk Schulze <dschulze@adobe.com>, "public-fx@w3.org" <public-fx@w3.org>, www-svg <www-svg@w3.org>
- Message-ID: <CAGN7qDAJNFaCuN4KMxGWR56Q=SJaEPvFCj8WDVAvOnbD3s-NQQ@mail.gmail.com>
On Thu, May 30, 2013 at 10:49 AM, Michael Mullany <michael@sencha.com>wrote: > > On May 29, 2013, at 9:23 PM, Rik Cabanier <cabanier@gmail.com> wrote: > > > > On Wed, May 29, 2013 at 8:35 PM, Dirk Schulze <dschulze@adobe.com> wrote: > >> >> On May 29, 2013, at 7:41 PM, Rik Cabanier <cabanier@gmail.com> wrote: >> >> > >> > >> > On Wed, May 29, 2013 at 7:14 PM, Dirk Schulze <dschulze@adobe.com> >> wrote: >> > >> > On May 29, 2013, at 6:59 PM, Rik Cabanier <cabanier@gmail.com> wrote: >> > >> > > >> > > >> > > On Wed, May 29, 2013 at 5:33 PM, Dirk Schulze <dschulze@adobe.com> >> wrote: >> > > >> > > On May 29, 2013, at 5:05 PM, Rik Cabanier <cabanier@gmail.com> wrote: >> > > >> > > [snip] >> > > > If we replace the formulas with the one without compositing, what >> would it mean for blending two intermediate results? >> > > > The result would exclude compositing completely. It is unclear how >> this can be done. >> > > > >> > > > You'd have to explicitly call feComposite on the blended result. >> > > >> > > feComposite uses the alpha channel of the two input primitives. >> feBlend the same, just that you loose the alpha channel on the result of >> your feBlend (since the state is unclear). >> > > >> > > Why would you lose the alpha channel? Blending doesn't affect source >> alpha (ár = ás) >> > > >> > > If the next primitive after feBlend is feGaussianBlur, what would be >> blurred on the alpha channel? I do not think that you can easily separate >> blending from compositing inside a SVG filter tree. >> > > >> > > Sure you can. feGaussianBlur would work the same except that the >> source colors are now blended and alpha is unaffected. >> > >> > If ar = as, why would the alpha channel would not be affected on >> blurring? >> > >> > If you do a gaussianBlur, its input regardless of it's blended or not, >> will always have the same alpha values. >> > A good question is if blurring after blending makes sense of course :-) >> >> You blur all channels, including the alpha channel for feGaussianBlur. >> Since you say ar = as, this basically means source-in, doesn't it? >> > > I'm unsure what you mean. > Blending changes the color, but leaves the alpha. This result is fed into > feGaussianBlur which will change the colors and the alpha. There's no > 'compositing' happening... > > > From the 1.1 spec: > > "For all feBlend modes, the result opacity is computed as follows: > > qr = 1 - (1-qa)*(1-qb)" > > (If either of the inputs is fully opaque then result is fully opaque. > Perhaps this is what Dirk means?) > Yes, that's a result of doing the built-in 'source-over' of the current feBlend filter. However, if you remove the compositing step as I propose, the source alpha won't change.
Received on Thursday, 30 May 2013 18:16:37 UTC