New anti aliasing techniques for 2d rendering

Hi Folks,

I'm new to this list and community, and I hope this is interesting for you.

I am developing a novel way to do anti aliased 2d graphics that breaks 
away from pixel coverage and super sampling, while being simpler and 
providing higher quality. Please take a look at , 
especially at the samples.

Comments welcome.

Juan Vuletich

Received on Saturday, 5 June 2010 20:06:11 UTC