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Re: New anti aliasing techniques for 2d rendering

From: Steve Schafer <steve@fenestra.com>
Date: Sat, 05 Jun 2010 17:52:30 -0400
To: www-svg@w3.org
Message-ID: <83hl06p2v9fsr6q8559n4q3d04qbbfa8l3@4ax.com>
On Sat, 05 Jun 2010 15:10:37 -0300, you wrote:

>I am developing a novel way to do anti aliased 2d graphics that breaks 
>away from pixel coverage and super sampling, while being simpler and 
>providing higher quality. Please take a look at http:www.jvuletich.org , 
>especially at the samples.
>Comments welcome.

You write on your web page: "My quest for higher quality resulted in the
idea of applying the Sampling theory for all rendering. This allows for
mathematically proved alias free rendering. But it seems I am the first
one to do this!"

See, for example: Foley et al. (1990) _Computer Graphics: Priniciples
and Practice_, 2d ed, pp. 617-647.

A good rule of thumb in any mathematical, scientific or engineering
endeavor: If you believe you're the first to think of something, or the
first to do something in a novel way, you just haven't looked hard

Received on Saturday, 5 June 2010 21:53:05 UTC

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