- From: Steve Schafer <steve@fenestra.com>
- Date: Sat, 05 Jun 2010 17:52:30 -0400
- To: www-svg@w3.org
On Sat, 05 Jun 2010 15:10:37 -0300, you wrote: >I am developing a novel way to do anti aliased 2d graphics that breaks >away from pixel coverage and super sampling, while being simpler and >providing higher quality. Please take a look at http:www.jvuletich.org , >especially at the samples. > >Comments welcome. You write on your web page: "My quest for higher quality resulted in the idea of applying the Sampling theory for all rendering. This allows for mathematically proved alias free rendering. But it seems I am the first one to do this!" See, for example: Foley et al. (1990) _Computer Graphics: Priniciples and Practice_, 2d ed, pp. 617-647. A good rule of thumb in any mathematical, scientific or engineering endeavor: If you believe you're the first to think of something, or the first to do something in a novel way, you just haven't looked hard enough. -Steve
Received on Saturday, 5 June 2010 21:53:05 UTC