- From: Anthony Grasso <anthony.grasso@cisra.canon.com.au>
- Date: Wed, 10 Feb 2010 15:17:55 +1100
- To: Ken Stacey <ken@svgmaker.com>
- CC: www-svg@w3.org
Hi Ken, Ken Stacey wrote: > Hi Anthony, > > On 4/02/2010 2:58 PM, Anthony Grasso wrote: >> The wording in the last sentence of the second last paragraph for >> gradientUnits attribute [4] should be reworded to: >> >> [[ >> When the object's bounding box is not square, the gradient normal >> which is initially perpendicular to the gradient vector within object >> bounding box space shall render non-perpendicular relative to the >> gradient vector in user space. This transformation is due to >> application of the non-uniform scaling transformation from bounding >> box space to user space. >> ]] > > "shall render non-perpendicular" is not always true. If the gradient > vector is parallel to one of the axes of the bounding box, the gradient > normal will remain perpendicular. > Right. The wording "shall render non-perpendicular" should be changed to "may render non-perpendicular". Then add your exact wording "If the gradient vector is parallel to one of the axes of the bounding box, the gradient normal will remain perpendicular" as a following sentence. Cheers, Anthony
Received on Wednesday, 10 February 2010 04:18:29 UTC