- From: Ken Stacey <ken@svgmaker.com>
- Date: Tue, 09 Feb 2010 16:40:42 +1000
- To: www-svg@w3.org
Hi Anthony, On 4/02/2010 2:58 PM, Anthony Grasso wrote: > The wording in the last sentence of the second last paragraph for > gradientUnits attribute [4] should be reworded to: > > [[ > When the object's bounding box is not square, the gradient normal which > is initially perpendicular to the gradient vector within object bounding > box space shall render non-perpendicular relative to the gradient vector > in user space. This transformation is due to application of the > non-uniform scaling transformation from bounding box space to user space. > ]] "shall render non-perpendicular" is not always true. If the gradient vector is parallel to one of the axes of the bounding box, the gradient normal will remain perpendicular. Ken Stacey
Received on Tuesday, 9 February 2010 06:41:13 UTC