- From: Ryan Arnold <ryan.arnold@gmail.com>
- Date: Fri, 10 Dec 2010 17:38:09 -0600
- To: www-svg@w3.org
Hello, Erik Dahlström asked me to email this mailing list regarding a potential deficiency with animateMotion. I'm tinkering with a train engine + couplings + cars following a track (path) demo: http://rsasandbox.appspot.com/anim.svg This appears to do what I want but there's a gross hack in it. It abuses animateMotions's begin="" feature to add new cars and couplings to the path behind the engine after the previous engine or car has passed by the start of the path. This hack is not programmatically scalable. Changing the animateMotion duration to 10s, for example, will result in incorrectly spaced cars. I can't even figure out how to determine the begin="" values for each element. In my current example they were specified manually. What I want is to be able to programatically place cars on the path one after the other and then have them all begin their animated motion at the same time. It'd be nice if negative offsets worked with closed paths. I also want to be able to start the chain of cars' motion at an arbitrary place on the track. There doesn't seem to be a way to do this. I notice that textpath has a startOffset. Is there a reason something like this couldn't work for paths? Any ideas? Ryan S. Arnold
Received on Saturday, 11 December 2010 19:30:49 UTC