Re: SVG Masking and different implementations

On Saturday, February 14, 2009, 9:35:59 PM, Dirk wrote:

DS> Doesn't it mean that we just have to calculate the luminance by
DS> r * 0.2125 + g * 0.7154 + b * 0.0721 and set the alpha to this
DS> luminance?

Just to close the loop on that for the archives - it depends on how you are defining r, g and b. They need to be in linear light, not gamma corrected for screen display. See

http://www.w3.org/TR/WCAG20/relative-luminance.xml






-- 
 Chris Lilley                    mailto:chris@w3.org
 Technical Director, Interaction Domain
 W3C Graphics Activity Lead
 Co-Chair, W3C Hypertext CG

Received on Thursday, 30 July 2009 13:07:32 UTC