- From: Cameron McCormack <cam@mcc.id.au>
- Date: Fri, 9 Jun 2006 10:32:51 +1000
- To: www-svg@w3.org
Hi Doug.
Cameron McCormack:
> <animate attributeName="kerning" dur="6s" calcMode="linear"
> values="auto; 0; 1"/>
Doug Schepers:
> Values that cannot be converted cannot be smoothly animated. Therefore, an
> animation step involving a non-numeric value will be a discontinuous
> animation. In the case above, the animation between "auto" and "0" would be
> discontinuous, but the animation between "0" and "1" would be continuous.
> Similarly, animation between any 2 non-numeric values would be
> discontinuous.
OK. In my original mail, there were a couple of different options for
how the segments should be constructed in such an example. The relevant
two are (with ‘inherit’ changed to ‘auto’, to make the example
sensible):
> * Treat it the same as calcMode="linear", but don't actually do any
> interpolation between 'auto' and '0':
>
> 'auto' from 0s to 3s
> '0'..'1' from 3s to 6s
>
> * Treat it like a separate calcMode="discrete" between 'auto' and
> '0' and calcMode="linear" between '0' and '1', distributing the
> segments equally:
>
> 'auto' from 0s to 2s
> '0' from 2s to 4s
> '0'..'1' from 4s to 6s
Or, a more extreme example:
<animate attributeName="fill" dur="2s" calcMode="linear"
values="url(#paint1); url(#paint2)"/>
The first option would result in:
'url(#paint1)' from 0s to 2s
and the second value would not be used at all (unless fill="freeze").
The second option would result in:
'url(#paint1)' from 0s to 1s
'url(#paint2)' from 1s to 2s
Which one should it be?
> If this is not sufficiently clear from the specification, please respond
> within 2 weeks with suggested text.
I don’t think it is sufficiently clear from the specification. All that
is said is:
If a given attribute or property can take values of keywords (which
are not additive) or numeric values (which are additive), then
additive animations are possible if the subsequent animation uses a
numeric value even if the base animation uses a keyword value;
however, if the subsequent animation uses a keyword value, additive
animation is not possible.
which talks about the addition of multiple animations, but not values
within a given animation.
I’ll suggest some text after the answer to my above question.
Thanks,
Cameron
--
Cameron McCormack, http://mcc.id.au/
xmpp:heycam@jabber.org ▪ ICQ 26955922 ▪ MSN cam@mcc.id.au
Received on Friday, 9 June 2006 00:32:59 UTC