- From: Robin Berjon <robin.berjon@expway.fr>
- Date: Wed, 10 Mar 2004 18:00:41 +0100
- To: Jean-Claude Dufourd <Jean-Claude.Dufourd@enst.fr>
- Cc: www-svg@w3.org
Jean-Claude Dufourd wrote: > Robin Berjon wrote: >> It would depend in part on your platform, how big its code tends to be >> and how much it already provides you with in terms of graphical >> functionality. > > Of course, you are right. Right now, I need rough numbers. Yes, I just wanted to point out that rough may vary quite a lot. For instance, the latest version of PalmOS reportedly has natively all the graphic primitives SVG Tiny needs. That would cut down the code size. > The BitFlash web site says: SVG Tiny-compliant on Symbian for ~500Kb > If this is the minimum, then I would need a smaller profile. Where did you get that from, I can't find it on BitFlash's website. Are you sure it's not the SVG Basic implementation? I couldn't find the numbers for Zoomon's Tiny implementation, it would be nice to know. >> Tinyline is somewhere around 100k and is pretty much conformant. > > Not really. The author says: "SVG Minute" No, he says "SVG Tiny implementation and advanced 2D graphics for J2ME platform (...) and compact code size about 100K." (http://tinyline.com/svgt/index.html). The conformance page (http://tinyline.com/svgt/conformance.html) gives a good idea of how much of Tiny is supported. >> Are you considering implementing? There's an implementors list if >> you're interested. > > Right, my question is probably more relevant there. Thanks for the tip. > Best regards Your question is fine here, the implementors list is open solely to implementors. It sits at public-svg-implementors@w3.org. -- Robin Berjon
Received on Wednesday, 10 March 2004 12:01:13 UTC