- From: Jean-Claude Dufourd <Jean-Claude.Dufourd@enst.fr>
- Date: Wed, 10 Mar 2004 17:43:52 +0100
- To: Robin Berjon <robin.berjon@expway.fr>
- Cc: www-svg@w3.org
Robin Berjon wrote: > It would depend in part on your platform, how big its code tends to be > and how much it already provides you with in terms of graphical > functionality. Of course, you are right. Right now, I need rough numbers. The BitFlash web site says: SVG Tiny-compliant on Symbian for ~500Kb If this is the minimum, then I would need a smaller profile. > Tinyline is somewhere around 100k and is pretty much conformant. Not really. The author says: "SVG Minute" > However > it's in Java (J2ME) which tends to produce fairly large code, and is > implemented in a very clean way (it has separate libs for 2D, neatly > separated classes, exposes a complete API, etc) which is far from the > norm on such platforms where size is crucial. It certainly looks like it > could be trimmed down quite a deal. He must have implemented a complete replacement of Graphics to be able to do antialiasing, and these classes (the separate 2D lib) are 28Kb zipped. > Are you considering implementing? There's an implementors list if you're > interested. Right, my question is probably more relevant there. Thanks for the tip. Best regards JC -- Jean-Claude Dufourd, ENST, Dept COMELEC 46, rue Barrault, 75013 Paris, France
Received on Wednesday, 10 March 2004 11:43:53 UTC