- From: Robin Berjon <robin.berjon@expway.fr>
- Date: Wed, 10 Mar 2004 17:35:21 +0100
- To: Jean-Claude Dufourd <Jean-Claude.Dufourd@enst.fr>
- Cc: www-svg@w3.org
Jean-Claude Dufourd wrote: > I am looking for information about the minimal size of an SVG Tiny > implementation, if possible on embedded platforms, but I'll take > information about any platform. > > The reason behind this question is: if the target code size is 50Kb, is > SVG Tiny "small" enough, or should a smaller subset be used ? It would depend in part on your platform, how big its code tends to be and how much it already provides you with in terms of graphical functionality. Tinyline is somewhere around 100k and is pretty much conformant. However it's in Java (J2ME) which tends to produce fairly large code, and is implemented in a very clean way (it has separate libs for 2D, neatly separated classes, exposes a complete API, etc) which is far from the norm on such platforms where size is crucial. It certainly looks like it could be trimmed down quite a deal. http://tinyline.com/ http://tinyline.com/svgt/conformance.html Are you considering implementing? There's an implementors list if you're interested. -- Robin Berjon
Received on Wednesday, 10 March 2004 11:35:54 UTC