- From: Philippe Lhoste <PhiLho@GMX.net>
- Date: Sat, 17 Jul 2004 10:36:24 +0200
- To: www-svg@w3.org
Doug Schepers wrote: > Obviously, Bjoern was exercising a delicious bit of wit. Yes, I first thought "what a moron" (sorry Bjoern! :-), then I saw the irony... I hope my answer was perceived as such too. > But for those > daunted by SVG programming (APIs and such), I strongly recommend Gavin > Kistner's ObjJob, which is a great interface lookup: > http://phrogz.net/ObjJob/ . Thank you very much for the pointer, I will investigate later. I have still to learn the API, so it may be useful. > For those that want to learn the basics of SVG > itself, I recommend the O'Reilly book by Eisenberg, SVG Essentials. It's a > good overview and reference. Thank you, but being currently unemployed, I will not buy a book now, even less about a subject I love, but which has little chance (in France) of helping me to find a job... But I keep the reference for the future. Note that I already overcome my fear of the "big spec" and went beyond the basis (but still have a lot of learn/assimilate), as I have found a lot of tutorials and sample files on the Web. That's one advantage of reading on the Web: you can see SVG in action, while it is harder with a book. On the other hand, it is harder to read on the Web outside your office/home... That's also the advantage of having clear text files: you can learn a lot looking a others' code. > BTW, I disagre with Bjoern... I think the Spec should simply be done in SVG, > so you can zoom way out before printing. I thought of that too... When spending much time with a topic, we tend to see it as a golden hammer... I found myself, while driving, to search what daily objects I saw would be easy to draw/code in SVG and what should be avoided (or drawn only by using a good vector editor)... -- Philippe Lhoste -- (near) Paris -- France -- Professional programmer and amateur artist -- http://Phi.Lho.free.fr -- -- -- -- -- -- -- -- -- -- -- --
Received on Saturday, 17 July 2004 04:52:04 UTC