box-shadow offset when transform:rotate is used

Hello all,

currently the the box-shadow offset is calculated with regard to the
element and then the transform is applied to both, the element and it's

For a transform:translate() this makes mostly sense, but for a
transform:rotate() it usually doesn't:
The box-shadow offset should fake a lighting of the design so it should
always go in the same direction for all elements (ignoring special uses
for special effects). So when a element is rotated by a
transform:rotate() the box-shadow is currently also rotated.

The only way to show a consistently lighted design is to do the maths
for the inverted rotation yourself and apply that to the box-shadow
offset to compensate the transform:rotate().
But this will only work on a static design.

Once the design is e.g. animated by a transition things are getting very
ugly. As
shows, some non obvious tricks must be used to do the compensation.

So is there a way (or can it be added?) to make the offset always work
in screen coordinates and not in element coordinates?
E.g. by adding an additional keyword?


  box-shadow: screen 2px 3px 4px #000
  transform: translate(10px, 20px) rotate(40deg)

to have the element translated and rotated and then on the final place
of the screen a box shadow added that is painted 2px to the right and
3px to the bottom from exactly that place.

This also applies to the text-shadow as well, of course.

With kind regards,

Received on Thursday, 18 February 2016 21:55:34 UTC