On Thu, Apr 3, 2014 at 12:01 PM, Tab Atkins Jr. <jackalmage@gmail.com>wrote: > > On the other hand, in the call today dbaron pointed out that > animation/transition/list-style all have ambiguity issues that they > solve by just trying as hard as they can to parse - you're allowed to > name an animation "backwards", for instance. > I see what dbaron said. However, I don't think it is a good idea. Although it is easy to implement, it is dangerous for forward compatibility. For example, if someone defines a keyframes called 'move', and uses it in shorthand animation property like 'animation: move ease 1s', and we later defines a new timing-function called 'move' as well, the meaning of the value will be changed. IMO, If we decide to allow trying to parse as hard as possible, name must be parsed in the highest priority, and then moved to other slot if possible or necessary. - XidornReceived on Thursday, 3 April 2014 01:22:43 UTC
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