- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Mon, 29 Jul 2013 09:33:36 -0700
- To: Simon Sapin <simon.sapin@exyr.org>
- Cc: www-style list <www-style@w3.org>
On Mon, Jul 29, 2013 at 4:10 AM, Simon Sapin <simon.sapin@exyr.org> wrote: > Le 26/07/2013 18:41, Tab Atkins Jr. a écrit : >> On Fri, Jul 26, 2013 at 10:21 AM, Simon Sapin<simon.sapin@exyr.org> >> wrote: >>> >>> Le 26/07/2013 17:56, Tab Atkins Jr. a écrit : >>>> >>>> I don't think it should. For one, this would mean that the intrinsic >>>> size of an image changes as you transform it, which is clearly not a >>>> good result. >>> >>> >>> Your first point also applies to user zoom, especially with mobile-style >>> panning zoom. What does "snap" mean in this context? >> >> No, mobile pinch-zoom is a distinct type of zoom. We need to >> formalize these concepts within CSS, as they're being formalized in >> the back-end ad-hocly right now. >> >> The relevant type of zoom is the one that changes the viewport size. >> This changes a bunch of the layout, so it's okay for images to have a >> different intrinsic size. > > Ok. So, to sum up: > > * Transforms should not affect 'snap'. This makes 'snap' useless on > transformed images, but that seems better than the alternative. > > * "Desktop-type" zoom that changes the size (in CSS units) of the initial > containing block should affect 'snap'. That’s fine because layout probably > changes anyway. > > * "Mobile-type" zoom that does not change the size of the ICB should not > affect 'snap'. IMO this makes 'snap' completely useless if the user is > expected change the zoom level a lot. I’d rather have UAs ignore it in such > cases than apply it in a way that only makes sense at one precise zoom > level. If you're designing a mobile site and care about the resolution of your images, you should be setting the zoom level to 1 anyway. Users are *not* generally "expected to change the zoom level a lot" - when that's happening, it's because they're using a site designed solely for desktop without any thought given to mobile. Additionally, as I stated, these constraints are exactly the same as what we want to expose for <canvas>. ~TJ
Received on Monday, 29 July 2013 16:34:23 UTC