- From: Peter-Paul Koch <pp.koch@gmail.com>
- Date: Sat, 7 Dec 2013 12:37:40 +0100
- To: John Mellor <johnme@google.com>
- Cc: www-style list <www-style@w3.org>
- Message-ID: <CAA6fCTUdSSJzfW=XYTDmJ-b4YdFgTDnGDbiemLXOO0a6Fcr1hw@mail.gmail.com>
> It is my belief that the desktop browsers break compatibility with the >> mobile browsers in two instances detailed below. In order to explain how >> the mobile browsers currently handle the three viewports and related >> concepts I created a quick-and-dirty overview page at >> >> http://quirksmode.org/mobile/overview.html >> > To clarify: this table gives the current actual situation on mobile, whether that situation corresponds to specifications or not. Every single detail is based on extensive testing in 40 or so mobile browsers. It is my contention that the desktop situation should be brought in line with the mobile situation. In order to do that we first must know what the mobile situation is. The table, and the further research it links to, does that. > Thanks for putting this table together! There are a few bugs though: > > - physical screen: screen.width has always been defined as returning CSS > pixels[1]; it merely appeared to return physical pixels because for a long > time most devices had 1x screen density. > Several mobile browsers, notably Android WebKit, return the physical dimensions of the screen in screen.width. The test devices have a DPR of more than 1; Android WebKit admits as much, and Chrome on the same devices returns the ideal viewport in screen.width. See http://quirksmode.org/mobile/tableViewport.html, first table row. I agree that these browsers use the wrong definition, and that their behaviour should be marked a bug. > - ideal viewport: screen.width does *not* return the ideal viewport width. > screen.width returns the width of the screen in unscaled CSS pixels, which > happens to correspond to the ideal viewport width for web browser that take > up the full width of the screen. But web developers should not rely on the > browser being full width! > For mobile browsers, that always take up the full screen width, the distinction is pointless. Ideal viewport === width of screen in unscaled CSS pixels. For desktop browsers, the concept of an ideal viewport makes no sense in my opinion. Also, Firefox and IE *do* count the zoom level in their screen.width definition, and thus do not obey your rule. > Ditto device-width/device-height refer to the screen size not the ideal > viewport size when used in a media query. Only in the meta viewport tag, > for legacy reasons, do the terms device-width and device-height refer to > the size of the ideal viewport (I can see why this might lead to > confusion!). > I do not confuse the media query and the meta viewport directive. The device-width media query ALWAYS uses the same values as screen.width, in ALL mobile and desktop browsers I tested, with the single exception of IE on desktop. There are many bugs on mobile, but the source of the actual value is always screen.width. Therefore, if screen.width returns the ideal viewport width, the device-width media query also returns it; whether that's theoretically correct or not. > - resolution: similarly, this isn't the ratio between the physical screen > size and the ideal viewport size. It's the ratio between the physical > window (inner) size and the ideal viewport size (or the ratio between > physical pixels and unscaled* CSS pixels). > As far as I can see the physical window (inner) size is the same as the physical screen size on mobile. > - orientation: Non-webkit/blink browsers don't support window.orientation > (certainly Firefox doesn't). Also, window.orientation doesn't return > "portrait"|"landscape", instead it returns -90|0|90|180 (the Screen > Orientation API[2] is trying to clean this up by introducing > screen.orientation which would return a string, though the strings don't > yet match the media query...). > This is all correct, but the table has constraints on how much information fits into it. > > One thing that's notable, is that there is in fact no cross-browser > compatible way of reading the ideal viewport width (i.e., if your page > doesn't use a width=device-width viewport, finding out how wide the page > would have been if you had done so). > That's also correct, but I think that the mobile browsers are slowly coming together on screen.width as the way to read out the ideal viewport. > - Currently, the width media query in the desktop browsers is slaved to >> window.innerWidth (except in Safari), while all mobile browsers slave it to >> document.documentElement.clientWidth. This may cause problems in a few >> instances; notably when clueless web developers would use window.innerWidth >> as an equivalent for the media query. On mobile, this would break horribly, >> since there window.innerWidth is the width of the visual viewport, and not >> the layout viewport. >> Besides, this is just a compatibility issue. >> > > It is indeed unfortunate that the width MQ returns the width of the layout > viewport *including* the scrollbar[3], and > document.documentElement.clientWidth returns the width of the layout > viewport *excluding* the scrollbar[4]. We should investigate whether these > can converge on a single definition... > I made a mistake in my original article. I confused the definitions of document.documentElement.clientWidth and window.innerWidth in the desktop browsers. Fortunately, that should make it easier to bring the desktop browsers in line with the mobile ones: - Desktop browsers want to exclude the scrollbar from width media queries because otherwise the page may stretch underneath the scrollbar. - In order to do so, they should use the document.documentElement.clientWidth value for the width media query, like the mobile browsers do. Problem solved. > - I feel the recent attempts to define desktop devicePixelRatio as the >> current zoom factor are misguided, for the following reasons: >> >> - Zoom level is not the same as DPR. For better or worse, the >> definition of DPR is now fixed as a device-based constant, and for reasons >> of cross-browser compatibility I feel desktop browsers should not change >> that definition. >> > > To clarify, I think you're talking here about desktop page zoom<http://dev.w3.org/csswg/cssom-view/#zooming>(Ctrl-+), which is different from both pinch zoom and the scaling that > occurs when you use a viewport width other than device-width. > So far, I defined zoom as the process by which the user increases the size of the CSS pixels in order to achieve better legibility. It is true that this process works differently on desktop and on mobile. It's true that we need to expose page zoom level, but I do not see the existence of two types of zooming as an argument for exposing page zoom specifically in DPR. I feel that if it's so important the difference between the two zooms should be made explicit. Say, a pageZoomLevel and a pinchZoomLevel property? The first would always be 1 on mobile, the second would always be 1 on desktop. And we'd expose both pinch zoom and page zoom. However it's wrong to pitch this as an incompatibility between mobile and > desktop. Having desktop browsers incorporate page zoom into > devicePixelRatio actually increases compatibility between mobile, since > devicePixelRatio now has the same meaning on mobile and desktop: it gives > the ratio between unscaled* CSS pixels and physical pixels, > The physical pixel count never changes, but something must change in order to get another DPR reading. That means the unscaled pixels must scale when you use page zoom. That sounds weird to me. Either the unscaled pixels don't scale, or they scale, but in that case they aren't unscaled pixels. I'd like some more clarifications before I can accept this. I mean, DIPs, the old name for what's apparently now called unscaled pixels, were supposed to be static, right? > - On mobile, DPR is defined as the ratio between the physical device >> dimensions and the ideal viewport dimensions. Thus, oorting DPR to the >> desktop also requires the porting of the ideal viewport concept, which has >> no meaning on desktop. Firefox does so, but the result is that screen.width >> changes as you zoom - a weird effect, though consistent with the emerging >> mobile standard. >> > > The Firefox approach is correct here. I can propose 3 arguments in favor > of this: > > A) screen.width should correspond to the window width in unscaled* CSS > pixels you would get if your page went fullscreen. Since page zoom > decreases the available window width, it also decreases the window width in > fullscreen, hence should decrease the screen width exposed to JS. > This is how Firefox does it, but it doesn't make sense to me. Unscaled pixels scale. > > B) Similarly, screen.width * window.devicePixelRatio should equal the > width of the screen in physical screen pixels, so that you know how large > an image/canvas you would need if you were to display raster graphics in > fullscreen. > > C) If you combine the following assertions: > > C1. screen.width, screen.availWidth and window.outerWidth all need to use > the same units so authors can move windows around reliably. > C2. window.outerWidth should be sized in unscaled* CSS pixels, so that if > you increase the size of your window by one pixel, your web page gets > larger by one CSS pixel (assuming you have a width=device-width viewport on > mobile, or no viewport on desktop). > > Then together you find that all 3 of these values should be sized in > unscaled* CSS pixels. > window.outerWidth is the one property I never researched because it has no meaning on mobile. Leaving out that one, I agree to all of this. But it doesn't prove anything about exposing page zoom level in DPR, and it requires unscaled pixels to scale. > > While from a purist perspective, I can understand that it's odd for page > zoom to modify the screen size, the reality is the screen size is only > relevant in so far as the page can use the screen (which is consistently > affected by page zoom). > > *: (by unscaled CSS pixel, I mean the size that a CSS pixel would be if > your UA doesn't support meta viewport, or your page has a > width=device-width,minimum-scale=1,maximum-scale=1 viewport; such a pixel > is also called a Device-Independent Pixel, or DIP) > > I feel that for reasons of cross-browser compatibility the zoom level >> should be exposed in a separate media query, JavaScript property, and >> event, and that DPR should remain a device-based constant as it currently >> is. >> > > There's already an event: window.onresize (since page zoom affects window > width). > The resize event works with page zoom on desktop, but not with pinch zoom on mobile. The resize event does not reliably fire when a page is pinch-zoomed and cannot stand in for a zoom event on mobile. http://quirksmode.org/dom/events/resize_mobile.html , third row in second table. -- -------------------------------------------- ppk, mobile platform strategist http://quirksmode.org/about/ +.31.6.29585782 --------------------------------------------
Received on Saturday, 7 December 2013 11:38:08 UTC