- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Sat, 7 Dec 2013 17:22:10 +1100
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Dean Jackson <dino@apple.com>, Chris Lilley <chris@w3.org>, www-style list <www-style@w3.org>
On Sat, Dec 7, 2013 at 4:39 PM, Rik Cabanier <cabanier@gmail.com> wrote: > On Fri, Dec 6, 2013 at 9:07 PM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: >> On Sat, Dec 7, 2013 at 3:31 PM, Rik Cabanier <cabanier@gmail.com> wrote: >> > Can you tell me where the color workflow is defined? >> > For instance, it is defined that all CSS colors should be tagged with an >> > sRGB profile. Image can optionally have a tag as well. >> >> Not quite. It's currently allowed for CSS colors to be unmanaged, if >> untagged images are also unmanaged, and so they just get blasted into >> the monitor's gamut without adjustment. It's just tagged images that >> have to be managed right now. >> >> > How are those colors actually mapped when going to screen? >> > I believe that in the case of Core Graphics, everything is drawn into a >> > sRGB >> > device which is then mapped to the output device. >> > So, a tagged imaged would go: Image profile -> sRGB -> monitor profile. >> > Assuming that the output device is properly calibrated, you would get >> > the >> > same colors everywhere. >> > >> > Is this how it's supposed to work? Or is a tagged image supposed to go >> > to >> > the monitor profile directly? >> >> That's how it's supposed to work, yes. Anything else is really bad, >> because it means you're leaking color profiles all over intermediate >> stages. > > > So, should it go directly to the monitor profile, or use sRGB as an > in-between? > It makes a big difference. Sorry, my answer had a parallel structure to your question, so I assumed it was clear. The colors should be sRGB internally, until the last moment when they're sent to the display. Trying to store colors in a monitor profile before that is just terrible, as it means you have to do tricky things when a window moves between monitors (or crosses them!). It also means that things that can examine the colors, like a <canvas> with an image painted into it, see a weird result, which is also a pretty major entropy link for fingerprinting purposes. >> > Can you specify the rendering intent anywhere? >> >> I don't think there's a need to? > > Maybe not, but you need to define it somewhere if there's mapping between > colorspaces. Perceptual is probably a reasonable default. Ah, yeah, definitely. ~TJ
Received on Saturday, 7 December 2013 06:22:57 UTC