On 9/29/12 12:52 PM, Rik Cabanier wrote: > Is this 60fps defined in a spec, or is it just accepted practice? The latter. Though in many cases I think it's a consequence of tying the animation to vsync and the fact that most LCD panels go at 60Hz. > The flash player allows setting of the frame rate and this is a > _*guaranteed*_ number of frames per second. This means that if a script > or an animation takes too long, the animation will start skipping frames > so things stay in perfect sync (ie if you want to sync audio or video > with an animation) but scripts will still run. > The event model in browsers is not compatible with this so we'd need a > major architecture change if this should be added. I'm not sure what about browsers is incompatible with this. I thought the whole point of requestAnimationFrame and declarative animations was to allow frame skipping as needed in the face of limited compute resources! -BorisReceived on Saturday, 29 September 2012 16:57:49 UTC
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