- From: Dirk Schulze <dschulze@adobe.com>
- Date: Mon, 22 Oct 2012 10:37:32 -0700
- To: "Tab Atkins Jr." <jackalmage@gmail.com>
- CC: "www-style@w3.org list" <www-style@w3.org>
On Oct 22, 2012, at 10:31 AM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: > On Mon, Oct 22, 2012 at 6:06 AM, Dirk Schulze <dschulze@adobe.com> wrote: >> I would like to discuss different blur radii for the horizontal and vertical direction. I got a request to add this for the blur() function in Filter Effects[1]. Since Filter Effects, CSS Text Decoration[2] and CSS Background and borders[3] use (fairly) the same syntax, I think it makes sense to discuss this in a global spec scope. >> >> Sadly the shadow syntax does not use comma separation, which makes syntax changes a bit difficult. Maybe we can still come up with a proposal: >> >> <shadow> = inset? && [ [<length>{2} [<length>[/<length>]?] <length>?] && <color>? ] >> >> This may look complicated but isn't that hard: >> >> box-shadow: 64px 64px 12px/6px 40px rgba(0,0,0,0.4); >> >> Would create a black shadow with a horizontal blur radius of 12px and a vertical blur radius of 6px. Both blur radii are separated by "/". If the second parameter is missing, the vertical blur is equal to the horizontal blur. Which makes it backwards compatible. >> >> All values need to be animatable separately. > > What's the math for different blur radiuses? Since 2d Gaussians are > normally doable just by doing two 1d Gaussians in the x and y > directions, is it simply a matter of making the two 1d Gaussians use a > different radius? The kernel for the gaussian blur would have a different dimension instead of quadratic. It can (and is) simulated by implementation doing 3 one dimensional box blur passes per direction. So basically like you said. Greetings, Dirk > > ~TJ
Received on Monday, 22 October 2012 17:38:02 UTC