- From: Tab Atkins Jr. <jackalmage@gmail.com>
- Date: Mon, 5 Nov 2012 16:32:27 -0800
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Sebastian Zartner <sebastianzartner@gmail.com>, www-style list <www-style@w3.org>
On Mon, Nov 5, 2012 at 4:18 PM, Rik Cabanier <cabanier@gmail.com> wrote: > On Tue, Aug 7, 2012 at 8:22 AM, Tab Atkins Jr. <jackalmage@gmail.com> wrote: >> On Mon, Aug 6, 2012 at 10:57 PM, Sebastian Zartner >> <sebastianzartner@gmail.com> wrote: >> > I am missing the definition of a rectangular gradient like the example >> > at >> > pixel2life.com shows [1]. >> >> That should just be an addition to the shape keywords you can provide >> to radial-gradient(). My initial draft long ago had square, >> rectangle, diamond, rhombus, and box (use the box's own shape, >> respecting rounded corners, etc.). I removed them because there was >> no graphics library support for them. (The same thing might kill >> conic gradients.) > > Diamond gradients could easily be emulated (they're basically 2 axial > gradients with clipping). > It's a fairly useful construct so it would be nice to have in the spec. Yeah, square and diamond are doable with linear gradients and clipping. Roc said early on in Images 3 that they'd be doable, but we purposely stuck to stuff that could be done directly with the platform graphics APIs. I guess I don't have a problem with speculatively adding them to the Images 4 spec. ~TJ
Received on Tuesday, 6 November 2012 00:33:14 UTC