- From: Chris Marrin <cmarrin@apple.com>
- Date: Fri, 10 Feb 2012 16:56:09 -0800
- To: Rik Cabanier <cabanier@gmail.com>
- Cc: Dirk Schulze <dschulze@adobe.com>, Christoph Päper <christoph.paeper@crissov.de>, "www-style@w3.org CSS" <www-style@w3.org>
On Feb 10, 2012, at 4:37 PM, Rik Cabanier wrote: > Hi Chris, > > I agree that's a much better way of doing skew. It also avoid the discontinuity that you see if skew approaches 90deg. > > I've asked for this in the past but people didn't like it since it didn't match SVG. Maybe we could give it a different name... Maybe, but I'm not sure more API is the way to go. I really wish we could get rid of skew to be honest. I think it's too difficult to get your head around a 2 dimensional skew, much less 3 dimensional! I hate to invoke it's name, but in VRML we had the notion of a scaleOrientation, which was an axis/angle 3D rotation that you would use to set the orientation of the scale application. It gave a really intuitive way of "skewing" an object in 3 dimensions. Maybe that's too much of a change here, and it would more of a divergence from SVG. But I think it would be more intuitive for authors. ----- ~Chris cmarrin@apple.com
Received on Saturday, 11 February 2012 00:58:49 UTC