Could we have discussions about CSS Shaders/Filters on public-fx? (The shaders spec doesn't mention this, but the filters spec does) On 24/10/2011, at 9:59 AM, Gregg Tavares (wrk) wrote: > How do you specify the resolution of the texture the CSS-shader renderer elements will be rendered too? > > If I apply a CSS-shader to 100x100 pixel element, I can just put > > gl_Positoin = u_projectionMatrix * a_position * 100.0; > > In order to render that element I now need a 10000x10000 texture. At least as I currently understand it. That element could be 3D CSSed to project into the background so I don't want to see it's edges cut off. It also needs to get composited with other elements on the page so I can't just "render to the backbuffer". > >Received on Tuesday, 25 October 2011 17:13:22 UTC
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