- From: Dean Jackson <dino@apple.com>
- Date: Tue, 25 Oct 2011 10:12:52 -0700
- To: Gregg Tavares <gman@google.com> (wrk)
- Cc: www-style list <www-style@w3.org>
Could we have discussions about CSS Shaders/Filters on public-fx? (The shaders spec doesn't mention this, but the filters spec does) On 24/10/2011, at 9:59 AM, Gregg Tavares (wrk) wrote: > How do you specify the resolution of the texture the CSS-shader renderer elements will be rendered too? > > If I apply a CSS-shader to 100x100 pixel element, I can just put > > gl_Positoin = u_projectionMatrix * a_position * 100.0; > > In order to render that element I now need a 10000x10000 texture. At least as I currently understand it. That element could be 3D CSSed to project into the background so I don't want to see it's edges cut off. It also needs to get composited with other elements on the page so I can't just "render to the backbuffer". > >
Received on Tuesday, 25 October 2011 17:13:22 UTC