- From: Gregg Tavares (wrk) <gman@google.com>
- Date: Mon, 24 Oct 2011 09:59:14 -0700
- To: www-style list <www-style@w3.org>
Received on Monday, 24 October 2011 16:59:48 UTC
How do you specify the resolution of the texture the CSS-shader renderer elements will be rendered too? If I apply a CSS-shader to 100x100 pixel element, I can just put gl_Positoin = u_projectionMatrix * a_position * 100.0; In order to render that element I now need a 10000x10000 texture. At least as I currently understand it. That element could be 3D CSSed to project into the background so I don't want to see it's edges cut off. It also needs to get composited with other elements on the page so I can't just "render to the backbuffer".
Received on Monday, 24 October 2011 16:59:48 UTC