On Jan 25, 2011, at 10:55 AM, Rik Cabanier wrote: > Hi Chris, > > There are 3 facts in this discussion: > 1. with the current state of the spec, you can't create this type of 2D animation without going to a 3D space. Even then, the result looks different. > 2. having skewx/y as opposed to rotate(x,y) as part of an animation can introduce unintended behavior where the graphic will either become very large or go to 0. > 3. This is a transformation that is used quite often by animators since it's easy to find examples on the web. You omitted one fact: SVG has a set of transform functions that does not include your notion of rotate(x,y). I think it would be a mistake to blaze a trail here unless we were absolutely certain it was the right set of new functionality. In the future we might want take a crack at unifying the Matrix functionality between the two and that might be a good time to refine the API. But in my opinion we shouldn't add this function in the first release. ----- ~Chris cmarrin@apple.comReceived on Thursday, 3 February 2011 01:49:28 UTC
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