Yehuda Katz
(ph) 718.877.1325
On Thu, Dec 1, 2011 at 1:53 PM, Tab Atkins Jr. <jackalmage@gmail.com> wrote:
> On Thu, Dec 1, 2011 at 1:44 PM, Simon Fraser <smfr@me.com> wrote:
> > On Dec 1, 2011, at 9:17 AM, Rik Cabanier wrote:
> >> That was just an example.
> >> My point was that information is lost if you append all the transforms.
> >> Better to give back the untransformed bounds and tell the user to do the
> >> math himself.
> >
> > That math is way too hard for the average web developer, if you need to
> take
> > 3D transforms and perspective on ancestor elements into account.
> >
> > The better solution would be to have getBoundingClientQuads(), and a
> > pointInQuad() helper method.
>
> We've had this discussion before. There's a bunch of information and
> variants of rects and quads that *might* be useful to expose. Someone
> needs to sit down and spend the time to figure out *what* to expose
> and how to do it all sanely. I don't think adding things piecemeal
> will give us a good result in the end.
>
Unfortunately, this means that for the forseeable future, doing hit
detection and direct manipulation on transformed elements (very, very
common on mobile devices) will continue to be complicated, error-prone, and
somewhat outside the reach of the average developer :(
>
> In particular, there are a handful of orthogonal options that specify
> what information you can get out. I suspect a solution built around
> those would be necessary.
>
> ~TJ
>
>