- From: Brian Manthos <brianman@microsoft.com>
- Date: Thu, 4 Aug 2011 20:56:40 +0000
- To: Tab Atkins Jr. <jackalmage@gmail.com>
- CC: Brad Kemper <brad.kemper@gmail.com>, fantasai <fantasai.lists@inkedblade.net>, www-style list <www-style@w3.org>
Ok, well for that case at least, I believe the two algorithms produce the same result. -Brian -----Original Message----- From: Tab Atkins Jr. [mailto:jackalmage@gmail.com] Sent: Thursday, August 04, 2011 1:36 PM To: Brian Manthos Cc: Brad Kemper; fantasai; www-style list Subject: Re: magic corner gradient revisited On Thu, Aug 4, 2011 at 1:23 PM, Brian Manthos <brianman@microsoft.com> wrote: > Tab Atkins Jr.: >> As well, there are two distinct and very different ways of achieving >> the magic corner gradient that I know of (adjust the angle, or do the >> entire thing in objectBoundingBox coords scale). > > I think by "adjust the angle" you're referring to my algorithm. Yes. > I'm unclear on what you mean by the "scale" approach. > > Can you elaborate on this? Or maybe offer some renderings? Whoops, didn't mean to leave the word "scale" in there. I'm referring to how SVG does linear gradients when gradientUnits="objectBoundingBox". For example: <!doctype html> <svg> <defs> <linearGradient id=foo x1=0 y1=0 x2=1 y2=1 gradientUnits="objectBoundingBox"> <stop offset=0% stop-color=red /> <stop offset=50% stop-color=white /> <stop offset=100% stop-color=blue /> </linearGradient> </defs> <rect x=0 y=0 width=300 height=100 fill=url(#foo) /> </svg> In this coordinate space, the units are such that 1 unit horizontally is the width of the box it's used in, and 1 unit vertically is the height of the box it's used in. In other words, you draw the gradient into a square, and then scale it to fill the box. This gives you the "magic corner" behavior, in addition to a few other interesting bits. You lose, however, the ability to use absolute lengths when placing stops, unless some extra magic goes on. ~TJ
Received on Thursday, 4 August 2011 20:57:10 UTC