- From: Rune Lillesveen <rune@opera.com>
- Date: Fri, 29 Oct 2010 09:45:18 +0200
- To: www-style@w3.org
On Fri, 29 Oct 2010 09:14:31 +0200, fantasai <fantasai.lists@inkedblade.net> wrote: > On 10/28/2010 05:41 AM, Rune Lillesveen wrote: >> On Thu, 28 Oct 2010 14:20:18 +0200, David Storey <dstorey@opera.com> >> wrote: >> >>> The Nintendo Wii browser uses the TV media type if it is there >>> otherwise uses the Screen media type. It works better than handheld as >>> there is no, or less legacy content out there using TV which would >>> break modern browsers. >>> >>> I believe the TV media type is quite useful as modern TVs have pretty >>> big resolution now (so you can;t do the trick like with mobile for >>> applying style when the resolution is lower), but you want a somewhat >>> different experience on TV. You generally sit close to a desktop or >>> laptop so can have regular size text, while on TV you are usually >>> sitting back on the couch, so want to pump up the text size for >>> example. Using a TV media type makes it much easier to detect the user >>> is on a TV, providing browser vendors support it. TVs also come in a >>> standard set of resolutions (1080p/i 720, SD etc) so the TV media type >>> in combination with media queries for those resolutions can be quite >>> powerful if supported. >> >> Pumping up the pixel size of a font based on physical DPI is only needed >> for broken UAs, right? See [1] >> >> [1] http://www.w3.org/TR/CSS21/syndata.html#pixel-units > > Note that definition of the pixel has been superseded. > http://fantasai.inkedblade.net/style/specs/css2.1/px-unit > http://csswg.inkedblade.net/spec/css2.1#issue-149 Yes, and with that definition, for tv, the physical units would be anchored to the reference pixel, making it even less interesting to change font-sizes based on the resolution media feature. -- Rune Lillesveen Senior Core Developer / Architect Opera Software ASA
Received on Friday, 29 October 2010 07:45:52 UTC