- From: fantasai <fantasai.lists@inkedblade.net>
- Date: Thu, 17 Jun 2010 13:06:13 -0700
- To: David Singer <singer@apple.com>
- CC: "www-style@w3.org" <www-style@w3.org>
On 06/17/2010 01:38 AM, David Singer wrote: > cool stuff, thanks. minor notes below. > > On Jun 17, 2010, at 4:32 , fantasai wrote: > >> I was given an action item to write proposed wording for CSS2.1 Issue 149 >> http://wiki.csswg.org/spec/css2.1#issue-149 >> to define a fixed ratio of 4:3 for pt:px and to allow the physical value >> of these units to vary. Since it's a multimedia section and a complicated >> set of changes, I've posted the wording as HTML here: >> http://fantasai.inkedblade.net/style/specs/css2.1/px-unit >> >> The new text of the Absolute Units section is posted below: >> >> | Absolute length units are only mainly useful when the physical > > "Absolute units are generally only useful" perhaps? > >> | properties of the output medium are output environment is known. > > s/are/and/ Ah, sorry, I forgot to account for the <del>s in that paragraph. It should read | Absolute length units are mainly useful when the output environment | is known. >> | The absolute units are: > > add ", and always have these fixed relationships in CSS"? Added. >> | >> | * in: inches — 1 inch is equal to 2.54 centimeters. >> | * cm: centimeters >> | * mm: millimeters >> | * pt: points — the points used by CSS 2.1 are equal to 1/72nd >> | of an inch. > > "a CSS inch"? > >> | * pc: picas — 1 pica is equal to 12 points. >> | * pt: pixel units — 1 pixel unit is equal to 0.75 points. > > "px: pixel units" and maybe add "(i.e. 1/96th of a CSS inch)" > > I would preface the following with something like "For a CSS device, > these dimensions are either anchored (i) by the length units (inch, > centimeter, etc.), or (ii) they are anchored by relating the pixel > unit to the reference pixel." > >> | >> | At a zoom level of 100% and when the resolution of the output medium >> | is known, the absolute units should approximate their physical values. > > "the absolute length units (inch, centimeter) should approximate their > physical values" (or people will say that they cannot simultaneously > match inch and pixel) Ok, here's the new paragraph: | For a CSS device, these dimensions are either anchored (i) by | relating the physical units to their physical measurements, or | (ii) by relating the pixel unit to the <i>reference pixel</i>. | For print media and similar high-resolution devices, the anchor | unit should be one of the standard physical units (inches, | centimeters, etc). For lower-resolution devices, and devices | with unusual viewing distances, it is recommended instead that | the anchor unit be the pixel unit. For such devices it is | recommended that the pixel unit refer to the whole number of | device pixels that best approximates the reference pixel. >> | a low-resolution device (a computer screen), while the same area is > > "e.g. a normal computer display"? > >> | covered by 16 dots in a higher resolution device (such as a 400 dpi >> | laser printer). > > since we previously put print media in the other category (anchored by > length units), how about "such as a high-resolution display" But the px unit still exists here. The point here is that in higher-resolution devices a px unit is not the same as a device pixel. I've removed the resolution from the example; it should be consistent now. http://fantasai.inkedblade.net/style/specs/css2.1/px-unit ~fantasai
Received on Thursday, 17 June 2010 20:06:47 UTC