Ins't conformance is that, where the shadow is measurable, it measures correctly as being equal to the result of a gaussian blur of the given radius, to the accuracy of expression of the implementation (e.g. 8-bit pixels). This completely avoids the question of an edge, which doesn't exist in a gaussian anyway. On Jul 27, 2010, at 5:58 , Sylvain Galineau wrote: >> From: www-style-request@w3.org [mailto:www-style-request@w3.org] On >> Behalf Of Tab Atkins Jr. > > >> So, yeah, like Brad says, if the "range of pixels within which the >> shadow becomes effectively invisible to the human eye" is a bit off at >> very high shadow blur lengths, you'll never notice. It's a pretty >> unimportant point. > > To the human eye, sure. Now, can we talk about testing implementations > for conformance ? David Singer Multimedia and Software Standards, Apple Inc.Received on Tuesday, 27 July 2010 13:57:39 UTC
This archive was generated by hypermail 2.4.0 : Friday, 25 March 2022 10:07:48 UTC