- From: Sylvain Galineau <sylvaing@microsoft.com>
- Date: Tue, 27 Jul 2010 03:58:25 +0000
- To: Tab Atkins Jr. <jackalmage@gmail.com>, Brad Kemper <brad.kemper@gmail.com>
- CC: Dennis Amrouche <dennis@screenlabor.de>, Brian Manthos <brianman@microsoft.com>, Aryeh Gregor <Simetrical+w3c@gmail.com>, "L. David Baron" <dbaron@dbaron.org>, Simon Fraser <smfr@me.com>, Brendan Kenny <bckenny@gmail.com>, www-style list <www-style@w3.org>
> From: www-style-request@w3.org [mailto:www-style-request@w3.org] On > Behalf Of Tab Atkins Jr. > So, yeah, like Brad says, if the "range of pixels within which the > shadow becomes effectively invisible to the human eye" is a bit off at > very high shadow blur lengths, you'll never notice. It's a pretty > unimportant point. To the human eye, sure. Now, can we talk about testing implementations for conformance ?
Received on Tuesday, 27 July 2010 03:58:58 UTC