- From: Andrew Fedoniouk <news@terrainformatica.com>
- Date: Wed, 27 Jan 2010 19:32:34 -0800
- To: Zack Weinberg <zweinberg@mozilla.com>
- CC: "www-style@w3.org" <www-style@w3.org>, Brian Manthos <brianman@microsoft.com>
Zack Weinberg wrote: > Andrew Fedoniouk <news@terrainformatica.com> wrote: > >> Zack Weinberg wrote: >>> Andrew Fedoniouk <news@terrainformatica.com> wrote: >>>> There are actually not too many alternatives. >>>> >>>> The most viable solution is to a) use conic gradient >>> How are you drawing the conic gradients? I've not been able to find >>> them as an accelerated primitive on any common OS. >> Sciter and HTMLayout (h-smile core) are using AGG [1] for such things. >> So that part is implemented in code generating such bitmaps. > > AGG as in Anti-Grain Geometry [ http://www.antigrain.com/ ]? I'll have > a look at that when I get a chance. Correct, it is Anti-Grain Geometry library of Maxim Schemanarev. > >> (D) case on your image require non-trivial gradient function. >> Angle of that dark green sector will not be of 90deg and color >> spread function is not a linear interpolation of end points. >> That reduces optimization options to nothing. E.g. in my case >> it is possible to pre-compute map once and to use it for all border >> transitions no matter what color they will have. > > I'd rather take a performance hit in case 10 (which will be rare in > practice, I think) than produce a rendering that looks like the browser > has a bug in it. Which is my reaction to a situation where there's a > sharp inner corner but it isn't the center of the gradient cone, or the > gradient fails to extend to the limits of the outer arc. > Think about transitions from inset to outset border style. Someone may think that one of cases here: http://www.terrainformatica.com/w3/border-radius-transition-styles-fig.png is a bug. We just need to define *reasonable* schema that looks OK in typical use cases. That schema should be known as having effective implementation as high CPU consumption is a bug too. Tradeoffs as usual, sigh. -- Andrew Fedoniouk. http://terrainformatica.com
Received on Thursday, 28 January 2010 03:32:57 UTC