- From: Andrew n marshall <amarshal@usc.edu>
- Date: Sun, 23 Nov 1997 20:47:46 -0800
- To: "'www-multimedia@w3.org'" <www-multimedia@w3.org>
I realize the issue of using Cascading Style Sheets as the layout desciption language has already come up, but I still believe it is the almost best choice available. SMIL is for Design Oriented Content Developers Above all else, SMIL is intended as a content description language. As such it is going to be used by content developers and providers. I think it is a reasonable assumption that the majority of content developers have at least some design background, and their expectations of their tools will reflect this background. That is why I very strongly suggest SMIL's initial release should include a layout system that is appealing to it core user base. It is all about audience awareness (something any good designer can tell you about). Unfortunately, the existing specification completely ignores. All the reasons listed against CSS seem to completely ignore this fact. They refer to the programming of initial implementations and the syntax of specifying positioning. If we are going to develop a good description language for multimedia, we need to recognize who is going to use it. In addition, the proposed substitution also fails to address the issues designer are interested in. It makes the assumption that the only variables of value are "top", "left", "z", "height", and "width" (as implied from the statement about creating a new syntax). There is no attention given to fonts (although it clearly specifies how to include text), scale (everything is in a single arbitrary unit; early versions of HTML proved this doesn't work, especially when trying to make something cross-platform), or audio related properties (spatialization, speech synthesis voice, or even simple details like volume). Need you know more? CSS fills our needed role nicely in this respect because was design specifcally for describing the details designers are interested in. And as far as I know, it is the only language that does this in all of the media formats we are interested in (pure video, audio/video, and pure audio; theoretically this could be extended to paper (MS Powerpoint style icon view) and still be covered by CSS). CSS is an Exisitng Standard I don't think anyone wants to define syntax, as mentioned in the SMIL spec. That's why we should be looking to standards such as CSS. Not only is it designed for/by our target user base, but several new media developers are already familar with CSS with more learning. Tools that support it are also coming out fairly quickly. I would guess the same could be said for developer's tools, which I would think would all you programmers/engineers out there jump at something like this. Heirarchical Nested Coordinate Spaces Nested coordinates spaces both simplify document management and automation. It becomes trivial to caption an image or video; the author can build a frame of reference around both the image tuner and the caption tuner. This type of encapsulation is very useful when it comes to programming and applying transitions; any transition can be applied to the container frame rather than to each element of the contained. Initial Implementation Overhead Similar to the way implementations for HTML exist with CSS support (HTML 3.2 and before), it could be relatively simple to write a SMIL implementation that ignores most CSS values. This would be nearly equivalent to overriding the values with user preferences, something that is allowed in CSS. While these wouldn't be absolutely correct implementations, they would allow developers and authors to begin experimenting sooner. In addition, I believe it would be useful to replace "width", "height", and "z" with "right", "bottom", and "z-index" as useful shortcuts for their corresponding CSS values (absolute position assumed). The additions that would be necessary are treatment of length units, and the addition of a frame of reference. Length units would be relatively simple for a computer oriented UA that overrides all font specifications; px values can be device coordinates, that everything else can be calculated to through a simple precalculated ratio since I doubt any first generation UAs are geared towards billboards or PDAs. The addition of a frame of reference implies adding a new tag. My personal preference is the following tag: frame = "<frame" *frame-attribute (">" *frame-content "</frame>" | "/>") frame-content = tuner | frame frame-attribute = id | left | top | right | bottom | z-index The problem this causes that I have been able to discount is how an initial implementation would deal with non-absolute positioning. Non-absolute positioned objects are potentially dynamic in sizing, as well positioned relative to their context in a manner similar to word-wrapping. Obviously, the problem has been solved before since reasonable implementations of CSS on HTML already exist, however I do recognize that very few people have access to these solutions. For the the long-term viability of SMIL, I believe this initial programming effort is well worth it. Essentially it comes down to this: don't lower the standard just to make your products fit the standard. If you need to, develop initial versions that don't meet the standard. You will find very fewer people complain when have something . . ANYTHING . . . that works in their hands. This will buy you the time to complete a real version. Andrew n marshall student - artist - programmer http://www.media-electronica.com/anm-bin/anm "Everyone a mentor, Everyone a pupil"
Received on Sunday, 23 November 1997 23:44:17 UTC