- From: Todd O'Bryan <toddobryan@mac.com>
- Date: Tue, 3 Jun 2003 22:28:07 -0400
- To: www-math@w3.org
I teach math and computer science at a high school in Kentucky. Next year, I'm teaching a course for students who have had the equivalent of one year of college computer science (intro to programming and data structures) and I've decided that I'd like to do a software engineering by example course in which the class works on a big multi-faceted project of some sort. After considering different possibilities for projects, I've decided that we should do a math tutor. That way the students will get experience with coding what they already know how to do algebraically, there should be some interesting database issues for keeping track of student progress, graphics for visualizing functions, parsing problems, etc. Obviously, all of this hinges on the ability to make math look good on the screen for the prospective tutee. I've pretty much decided that we should attempt to manipulate MathML (or objects that instantiate structure much like MathML) within the program, but I'm a little at a loss as to how we should visualize stuff. We'll be writing the program in Java, and I'm not sure if we should try to go from visual markup to graphical representation, with the understanding that we'll get from semantic markup to visual representation somehow, or if we should try to go straight from semantic markup to graphical representation. I'd hoped that there was an open source Java project already doing something like this, but Google isn't turning up much. Would someone with some more perspective on MathML, math typography, and possible suggestions about what to try and what to avoid be willing to have a short conversation with me about my options, either on-list or off? I have about 2.5 months before school starts up again, and I'd like to make sure that I'm not planning anything impossible. Thanks, Todd O'Bryan
Received on Tuesday, 3 June 2003 22:29:09 UTC