- From: <bugzilla@jessica.w3.org>
- Date: Fri, 30 Oct 2015 16:22:12 +0000
- To: www-international@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=28255 --- Comment #20 from Addison Phillips <addison@lab126.com> --- (In reply to nigelmegitt from comment #19) > (In reply to Addison Phillips from comment #17) > > I agree with Martin's comment #15. > > > > (In reply to Simon Pieters from comment #16) > > > It seems to me there are two bugs here: > > > > > > 1. It is not specified that an external language definition actually affects > > > the language of the cue text. > > > > Affects is probably the wrong word. Indicates is probably a better choice. > > > > Probably the best you can do here is allow an external language definition > > to indicate the language of text (including the cue text) in the file, in > > the absence of local-to-the-file information. > > Actually 'affects' is correct since AIUI the text rendering should take the > language into account: the same set of code points can be differently mapped > to glyphs (including variant glyphs) and laid out depending on which > language applies. Another reason why indicating language correctly is not > academic. No, 'affects that language' suggests that it changes what the language of the text actually is. The use case you cite is precisely why I filed this issue in the first place. What you (and I) mean is 'affects the processing of the cue'. -- You are receiving this mail because: You are on the CC list for the bug.
Received on Friday, 30 October 2015 16:22:14 UTC