- From: Daniel W. Connolly <connolly@beach.w3.org>
- Date: Tue, 07 May 1996 15:03:08 -0400
- To: Dave Carter <dxc@ast.cam.ac.uk>
- Cc: Jonas Liljegren <a95jonas@student.adb.gu.se>, www-html@w3.org
In message <Pine.GSO.3.93.960507162206.15165F-100000@cass56>, Dave Carter write s: >Daniel, > Where is the <math> draft in all of this. Not ready for publication yet. But there is a group of experts spending considerable time refining proposals. Stay tuned to: Math MarkUp in HTML[1] and W3C Activity Statement for HTML[2] > In science and >engineering, which is after all where WWW came from, <math> is vitally >important, to me it is more important than any other possible html 3 >enhancements put together. At our stylesheets workshop in Paris[3], Dave Seigel gave a very eye-opening description of the market for HTML: --------------- | | | | | | |Entertainment| | | -------------- | | | | | | ------------ | Commercial | | | | Academic | | | | | The "science and engineering" market would be 3x dominated b3 the commercial world (marketing and trading) which would be 3x dominated by the entertainment market. So the folks looking for long-lasting structured markup are dominated 9x by the folks who want glitzy throw-away stuff. I'm not saying that HTML must meet the requirements of the Entertainment business -- they'll be happy with Java, PDF, noise-makers, or whatever technology de jure makes the box sing and dance. It's just that there's a LOT more resource behind the glitzy stuff than there is behind stuff like math. [1] http://www.w3.org/pub/WWW/MarkUp/Math/ [2] http://www.w3.org/pub/WWW/MarkUp/Activity [3] http://www.w3.org/pub/WWW/Style/951106_Workshop/report1.html#siegel
Received on Tuesday, 7 May 1996 15:02:47 UTC