RE: VRML

>While I think it will have a big impact in some areas, I disagree with "take
>over the web" because I think there are a large number of applications for
>which you gain nothing having VR instead of just rich text.
>
>Not to mention the time it takes to *create* a virtual world! That's
>actually one of the main reasons I've been putting off getting into that (I
>have a copy of Virtus Walkthrough Pro, but haven't installed it yet...).

I agree with points, there is a place for having both a VR environment and a
text based one.  However I think the fact that a VR environment can take
time to build is a very good indicator that in the future the complexity of
an internet "publication" will be far greater and therefore far more
entertaining and interesting for the viewer.  A TV presentation for example
can take many months to produce using tools that are very close to tools
being used already to produce web and vrml sites, it is only a question of
time until we are able to produce internet presentations of the quality of
tv presentaion. Roll on that bandwidth!! :-)


>>Speed aside, I find VRML browsers difficult to use. They just aren't suited to
>>navigating most of the stuff I'm interested in. That having been said, I think
>>VRML will be awesome for some things---but just *some*.
>
>Is that a browser issue or an input-device issue? Standard mice were not
>designed for 3D navigation -- they are 2-dimensional devices, as is a
>keyboard.

I think that is an extremely valid point! although navigation is poor,
probably due to slow processing time and therefore a slow response from an
input device, I think it will be interesting to see what kind of device we
will be using for navigation in the future - gloves perhaps?

Graham

Received on Tuesday, 9 April 1996 20:17:30 UTC